![Here is a free Holdout and Emission Shader guide to help Blender users, extract from my free PDF guide and YouTube tutorial below :) : r/blender Here is a free Holdout and Emission Shader guide to help Blender users, extract from my free PDF guide and YouTube tutorial below :) : r/blender](https://preview.redd.it/here-is-a-free-holdout-and-emission-shader-guide-to-help-v0-bceg93wzelca1.jpg?width=2560&format=pjpg&auto=webp&s=3cacf9abb62c7b6fa33ad4cfa9b1596c30ce5db8)
Here is a free Holdout and Emission Shader guide to help Blender users, extract from my free PDF guide and YouTube tutorial below :) : r/blender
![Holdout material should only act on its collection- thus masking ability without nodes. — Right-Click Select Holdout material should only act on its collection- thus masking ability without nodes. — Right-Click Select](https://d3a2gvihmbqfjo.cloudfront.net/8d/8de8be531b394a0682341e0d4165c709/8de8be531b394a0682341e0d4165c709.jpg)
Holdout material should only act on its collection- thus masking ability without nodes. — Right-Click Select
![That's right, Ethios stuff is back: New Ellie Model (Greathammer/Greatshield Adventurer) — polycount That's right, Ethios stuff is back: New Ellie Model (Greathammer/Greatshield Adventurer) — polycount](https://us.v-cdn.net/5021068/uploads/6ZKNO6L90W1A/image.png)
That's right, Ethios stuff is back: New Ellie Model (Greathammer/Greatshield Adventurer) — polycount
![hy i used a holdout shader to make parts of this bot "invisible". my problem is that i would like to see the rest of this bot form the direction of the hy i used a holdout shader to make parts of this bot "invisible". my problem is that i would like to see the rest of this bot form the direction of the](https://preview.redd.it/emshmwfmqn351.jpg?auto=webp&s=49643501403d065ca0133e7b11d6245bed693e72)